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Room Appraisinator

Numerical Environment Score Display

An object to display the numerical environment score of a room. Useful for debugging and testing rooms and the effect of adding/removing "stuff"


How To Use

Best used with freewill off

  • Buy, place on floor/table.
  • Click on hat and have Sim wear it.
  • Walk into a room and wait for the Env bar to stabilise (ie no up/down arrow heads - which is why you need freewill off)
  • Click on hat (as if going to take it off) and select "Appraise Room".
  • Add/Remove objects/decorations to the room (or move Sim to a different part of the room, eg further away from windows/lights), wait for the Env bar to stabilise and re-select "Appraise Room".

Notes

  • Cloned from / Slaved to a base game object (thinking hat), works with any combination of none to all EP/SP
  • $1 Electronics -> Small Items
  • Own GUID (doesn't overwrite any object)

Headmaster Tour Notes

The score for a room in the headmaster tour is based solely on the env score the Head assigns to a room. (The code is in a BHAV attached to the headmaster NPCs if you want to look at it.) The env score a Sim gives to a room is calculated by a global primitive, so there may be some code in there that makes Heads value some things over others, but it's more likely related to their characteristics - most seem to be neat freaks! So the tour score reported by the hat may differ from that assigned by the Head. When giving the tour, always stand where the Head will be near windows/lights, make sure they've stopped walking and have been stood still for a little before showing them the room.


Credits

  • The developers of SimPE.
  • The Compressorizer.

Gallery


Code Reuse Policy

You are free to use my code in any way you want, a credit would be nice, but not required.

Specifically, you may

  • reverse engineer the code to figure out how I did it
  • modify the code to do something different but similar and redistribute it, provided you change the name of the .package file
  • merge my code into your own mod and redistribute it
  • merge my code into another mod for your own use. You may redistribute this mod-mod ONLY if the author(s) of the other mod permit it

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