Numerical Environment Score Display
An object to display the numerical environment score of a room. Useful for debugging and testing rooms and the effect of adding/removing "stuff"
Best used with freewill off
- Buy, place on floor/table.
- Click on hat and have Sim wear it.
- Walk into a room and wait for the Env bar to stabilise (ie no up/down arrow heads - which is why you need freewill off)
- Click on hat (as if going to take it off) and select "Appraise Room".
- Add/Remove objects/decorations to the room (or move Sim to a different part of the room, eg further away from windows/lights), wait for the Env bar to stabilise and re-select "Appraise Room".
- Cloned from / Slaved to a base game object (thinking hat), works with any combination of none to all EP/SP
- $1 Electronics -> Small Items
- Own GUID (doesn't overwrite any object)
The score for a room in the headmaster tour is based solely on the env score the Head assigns to a room. (The code is in a BHAV attached to the headmaster NPCs if you want to look at it.) The env score a Sim gives to a room is calculated by a global primitive, so there may be some code in there that makes Heads value some things over others, but it's more likely related to their characteristics - most seem to be neat freaks! So the tour score reported by the hat may differ from that assigned by the Head. When giving the tour, always stand where the Head will be near windows/lights, make sure they've stopped walking and have been stood still for a little before showing them the room.
- The developers of SimPE.
- The Compressorizer.
- Full Download RoomAppraisinator.zip