Primarily of use to story-tellers and picture takers who want to control which direction a Sim is facing or where they are looking.

There are three main areas to the menu
- Counterpart - create or manipulate another SimTurner linked to this one
- Turn - turn the active Sim to face a direction
- Look At - make the active Sim look at something/someone

The Counterpart... menu has the following sub-items
- Spawn - create another SimTurner and link the two together
- Find - move the camera to show the linked SimTurner, if it is hidden, show it
- Hide - make the linked SimTurner invisible
- Show - make the linked SimTurner visible
The Turn... menu has the following sub-items, all of which are self-explanatory
- Towards Camera
- Towards SimTurner
- Away From SimTurner
- Towards Counterpart
- Away From Counterpart
- Direction...; N, NE, E, SE, S, SW, W or NW
- Left/Right...; 45, 90, 135 degrees
- Around (180 degrees)

The Look At... menu has the following sub-items, most of which should be self-explanatory
- Camera
- SimTurner
- Counterpart
- Sim...; any other Sim on the lot
- Sim (with reaction)...; any other Sim on the lot

The difference between "Sim..." and "Sim (with reaction)..." is for the former the active Sim's facial expression will not change while for the latter they will react depending on their relationship score with the target Sim - anger, frown, interested or smile.
With one SimTurner, it is easy to turn a Sim to face a specific direction and look at another Sim. By placing a counterpart SimTurner (with "moveobjects on" as necessary) and then hiding it, it is possible to make a Sim look just about anywhere.
Please remember that Sim's are (usually) not contortionists! Placing a SimTurner directly behind them on the ground and then directing them to look at it will NOT work!
- Own GUID (doesn't overwrite any object)
- $0 Misc -> Misc
- The developers of SimPE.

You are free to use my code in any way you want, a credit would be nice, but not required.
Specifically, you may
- reverse engineer the code to figure out how I did it
- modify the code to do something different but similar and redistribute it, provided you change the name of the .package file
- merge my code into your own mod and redistribute it
- merge my code into another mod for your own use. You may redistribute this mod-mod ONLY if the author(s) of the other mod permit it
Before contacting me to report any issues, errors or conflicts please ensure you have read and followed Help Me To Help You and Help Me To Help You - Part 2
- Full Download SimTurner_V1.2.zip