This primitive refreshes one of several attributes for the choosen target.
There is no SimPe wizard for this instruction, so the following table details the meaning of each of the operands.
Note: The page at MTS does not agree with the code in SimPe.
Operand | Description | Operand Values |
---|---|---|
0 & 1 | Target | 0x0000: Me 0x0001: Stack Object |
2 & 3 | Attribute | 0x0000: graphic 0x0001: lighting contribution 0x0002: room score contribution |
4 thru 15 | Unused |
// Decompiled with JetBrains decompiler // Type: pjse.BhavNameWizards.WizPrim0x0007 // Assembly: pjse.coder.plugin, Version=4.0.3349.37576, Culture=neutral, PublicKeyToken=null using SimPe.PackedFiles.Wrapper; using System; using whse.PrimitiveWizards; namespace pjse.BhavNameWizards { public class WizPrim0x0007 : BhavWizPrim { public WizPrim0x0007(Instruction i) : base(i) { } public override ABhavOperandWiz Wizard() => (ABhavOperandWiz) new BhavOperandWiz0x0007(this.instruction); protected override string Operands(bool lng) { byte[] numArray = new byte[16]; ((byte[]) this.instruction.Operands).CopyTo((Array) numArray, 0); ((byte[]) this.instruction.Reserved1).CopyTo((Array) numArray, 8); return "" + BhavWiz.readStr(GS.BhavStr.UpdateWho, BhavWiz.ToShort(numArray[0], numArray[1])) + " " + BhavWiz.readStr(GS.BhavStr.UpdateWhat, BhavWiz.ToShort(numArray[2], numArray[3])); } } }