Primitive 0x0016 - Turn Body Towards
This primitive directs a Sim to turn in a specific direction.
There is no SimPe wizard for this instruction, so the following table details the meaning of each of the operands.
Operand | Description | Operand Values |
---|---|---|
0 | Direction to turn | 0x01: Towards Camera 0x02: Towards Stack Object 0x03: Away from Stack Object 0x04: Towards North 0x05: Towards North East 0x06: Towards East 0x07: Towards South East 0x08: Towards South 0x09: Towards South West 0x0A: Towards West 0x0B: Towards North West 0x0C: Left 45 degrees 0x0D: Left 90 degrees 0x0E: Left 135 degrees 0x0F: Right 45 degrees 0x10: Right 90 degrees 0x11: Right 135 degrees 0x12: 180 degrees 0x13: Towards target slot 0x14: Towards routing slot 0x15: Towards container slot 0x16: Away from target slot 0x17: Away from routing slot 0x18: Away from container slot 0x19: To abs dir in Temp 0 0x1A: To rel dir in Temp 0 |
1 thru 15 | Unused |
// Decompiled with JetBrains decompiler // Type: pjse.BhavNameWizards.WizPrim0x0016 // Assembly: pjse.coder.plugin, Version=4.0.3349.37576, Culture=neutral, PublicKeyToken=null using SimPe.PackedFiles.Wrapper; using System; namespace pjse.BhavNameWizards { public class WizPrim0x0016 : BhavWizPrim { public WizPrim0x0016(Instruction i) : base(i) { } protected override string Operands(bool lng) { byte[] numArray = new byte[16]; ((byte[]) this.instruction.Operands).CopyTo((Array) numArray, 0); ((byte[]) this.instruction.Reserved1).CopyTo((Array) numArray, 8); return "" + BhavWiz.readStr(GS.BhavStr.TurnBody, (ushort) numArray[0]); } } }