This primitive physically ages a Sim (humanoid or pet) to a different life stage.
Note, it does not perform the myriad other tasks (fulfilling wants/fears, adding memories, affecting aspiration, enrolling in school, etc, etc, etc) associated with changing age group! For full details on what aging entails refer to the following BHAVs - 0x1009 "Age Transition" and 0x1046 "CT - College Age" both in the "Controller - Age" object, and 0x1002 "Sub - Give Youth" in the "Controller - Wishes - Youth" object.
There is no SimPe wizard for this instruction, so the following table details the meaning of each of the operands.
Operand | Description | Operand Values |
---|---|---|
0 | Age to transistion to (see also bit 1 of Op1) | 0x00: Adult 0x01: Child 0x02: Toddler 0x03: Teen 0x04: Elder 0x0E: Young Adult |
1 - bit 1 | Controls where Age is taken from | Off: Use value in Op0 On: Use value from Temp 0 |
2 thru 15 | Unused |
// Decompiled with JetBrains decompiler // Type: pjse.BhavNameWizards.WizPrim0x0075 // Assembly: pjse.coder.plugin, Version=4.0.3349.37576, Culture=neutral, PublicKeyToken=null using SimPe.PackedFiles.Wrapper; using System; namespace pjse.BhavNameWizards { public class WizPrim0x0075 : BhavWizPrim { public WizPrim0x0075(Instruction i) : base(i) { } protected override string Operands(bool lng) { byte[] numArray = new byte[16]; ((byte[]) this.instruction.Operands).CopyTo((Array) numArray, 0); ((byte[]) this.instruction.Reserved1).CopyTo((Array) numArray, 8); string str = ""; return ((int) numArray[1] & 1) == 0 ? str + BhavWiz.readStr(GS.BhavStr.AgePrimAges, (ushort) numArray[0]) : str + this.dataOwner((byte) 8, (ushort) 0); } } }