Global - Espionage Mapping
Compatibility: BNW required, Hot Seat, Affects Saved Games
Special thanks: Translation: German - AndreP
To make agents more useful/interesting they can be given the task of mapping the countryside surrounding the city they are based in (they do this in addition to their election rigging / tech stealing activities)
The agent acts as a radar, sweeping slowly over the tiles surrounding the city trying to find unknown tiles. Closer tiles are more likely to be discovered and a higher rank agent can discover tiles further away. Finding target tiles takes time (visiting taverns, marketplaces, etc) and money (buying rounds in taverns, bribes, etc)
If the agent discovers a new tile they can map it, which takes additional time and money, both depending on how far from the city the tile is. Cost is also a factor of how "well known" the tile is to the local inhabitants and any bonuses paid for Natural Wonders etc. Once a tile is mapped, it is added to the agent's local map. Adjacent coast/mountain tiles may also be discovered at the same time (for additional cost)
Every few turns the agent returns a copy of their local map to the player's Capital and the tiles are revealed to the player.
There is a risk of capture while mapping in un-friendly cities, which will either result in the spy being "sent home" or killed, in either case the local map is lost.